Dispatches from the front

PATCH NOTES

MAXIMUM LETHALITY

Every new feature, balance change and fix, newest first. Current build: v0.1.0.

v0.1.0 Latest #v0-1-0

Closed Beta 1

The first deployment. One map, one mission, every bystander counts.

NEWNew in this build20
  • Team elimination in Al Qasr: SEALs against Terrorists, up to 5v5. Win rounds, first to four takes the match, sides swap at the half. Practice mode fills every empty slot with bots.
  • Play with friends: sign in with Epic, host a public lobby with a join code or browse open lobbies, or go direct over LAN / IP. Your sign-in is remembered next launch.
  • Push-to-talk team voice (` key) with an on-screen talking indicator.
  • Nine real-world firearms with real published specs: M4A1, AK-47, M14, M9, Mk23, Makarov, Tokarev and two bolt-action sniper rifles, the M40A5 and the Mosin-Nagant. Each has its own rate of fire, recoil, spread, reload and bullet speed.
  • Aim down sights with iron sights, red dots and scopes. Snipers get adjustable zoom, breathing sway and a held-breath steady. Hip fire is looser, crouching tightens your shots and prone is the steadiest. Jump-scoping is alive and well.
  • Fire modes where the real gun has them: tap B to switch between semi, burst and full auto.
  • Move like an operator: sprint, slow-walk, crouch, go prone, lean around corners with Q and E, and climb ledges up to two metres with an on-screen PRESS [SPACE] TO CLIMB prompt.
  • Doors you can open and close with F. They swing away from you and reset every round.
  • Cover that fights back: breakable props, penetrable walls and blast holes. Find first-aid kits on the walls; SEALs carry two frag grenades and the Terrorists can grab an RPG.
  • Pick your weapons before every round on the loadout screen, then press READY. When everyone is ready the round starts early.
  • Civilians live in Al Qasr. They are not targets: shoot one and it costs you 200 points and goes on the kill feed.
  • Rescue hostages: hold F to cut them loose and earn 100 points.
  • Talk without talking: ping the map, double-ping an enemy, hold for the command wheel. A radar minimap, a full-screen map (M) and a live squad panel keep your team in sight.
  • Kill cam shows who got you, with what, and from how far. Hit markers confirm your shots.
  • 3D sound: gunfire, footsteps and explosions come from where they happened, muffled through walls. A red marker shows where a shot you heard came from.
  • A different sky every match: clear, hazy, overcast, dust storm or dusk. The chickens are unaffected and refuse to take this seriously.
  • Pre-battle CENTCOM briefing for the SEALs, Arabic briefing with subtitles for the Terrorists, and the FEDERATION GAMES logo intro.
  • Full settings: window mode, resolution, VSync, frame cap, quality presets, field of view, mouse and scope sensitivity. Settings apply live from the pause menu.
  • Accessibility: subtitles for every voice line, colour-blind palettes, a crosshair editor with live preview, and first-time hints.
  • Built-in bug reporter: press F8, type what went wrong, and the game saves your position, view and a screenshot for us.
KNOWN ISSUESStill on the list6
  • Windows may refuse to start the game because the beta is not code-signed yet. SmartScreen ("Windows protected your PC"): choose More info, then Run anyway. Smart App Control (Windows 11) is stricter and can block it with no Run anyway button: right-click the downloaded zip, open Properties, tick Unblock, press OK, then extract it again. If Windows still blocks Collateral.exe, turn Smart App Control off (Windows Security > App & browser control > Smart App Control settings) or play on a PC that does not use it. Turning it off can be permanent on some Windows versions, so only do this if you are comfortable with that. Only run builds you were sent by us.
  • Windows Firewall will ask about network access the first time you host or join. Click Allow, or friends cannot find you.
  • Everyone in a match must run the same beta zip. If joining says VERSION MISMATCH, ask the host which one they have.
  • Early beta rough edges: some animations are placeholders, characters can float slightly or snap between stances, bots can get stuck on walls and small props, and you can snag on rocks and wall edges.
  • Online lobbies and voice need an Epic sign-in. If a lobby code does not work, use LAN / IP instead.
  • One map (Al Qasr) and one mode for now. Rain, lighting and some buildings are still being reworked.